HELLOHeadphones I'M SAMRIDHI

I'm a product designer with a background in architecture, drawn to designs that tell a story and make people feel something. I love connecting how people move through spaces with how they move through screens. Experience in UI/UX design across SaaS, Web3, B2C and B2B platforms. Adept at crafting scalable design systems, wireframes, and responsive interfaces. Proven ability to collaborate with cross-functional teams and work in fast-paced startup environments.

Brand designer Visual designer Product designer UI designer Brand designer Visual designer Product designer UI designer

MY JOURNEY

PILOT PHASE

I started with architecture, but what stayed with me wasn't buildings.
It was learning to ask why & understand user s before designing.

REDEFINING SUSTAINABILITY

One project changed how I think about design.
The brief was a sustainable school.
But the real problem wasn't materials, it was access.
So we designed a mobile classroom and an app that helped teachers
reach students who couldn't commute. That project received a special
mention, but more importantly, it changed how I define impact.

DESIGNING FOR EXPERIENCE

For my thesis, I designed a Toy Museum.
Instead of a static space, I focused on circulation, how people move &
interact. The path itself became playful.
The users weren't just children. Adults mattered too.
I wanted them to feel nostalgic , not just informed.

SHIFTING SCALE

After working in architecture firms, I realised the building often felt like a
boundary.
What excited me more was designing systems and flows, not just physical
outcomes.

ENTERING PRODUCT DESIGN

That shift led to BanjarO., a gamified travel app.
I wanted travel to feel playful, not transactional.
Designing it made one thing clear: I wanted to move fully into product
design.

LEARNING TO SHIP AT SCALE

I joined Intract as a product design intern.
I worked on design systems, onboarding flows, Web3 products, AI tools,
and interactive landing pages, learning how real teams build, scale, and
ship.
It was intense, practical, and genuinely fun.

CONTINUING TO SHARPEN

Alongside this, I joined 10k Designers, worked on an AI movie app, & freelanced with Z42 Labs, building their website and learning Framer hands-on.

NOW

I don't start with screens.
I start with people, context, and intent.
Architecture taught me how people move.
Product design taught me how people think.

Architecture India Illiterate Research Mobile Classroom Architecture Mobile Classroom 3D Render Toy Museum Interior Toy Museum Exterior Shifting Scale Architecture Background Shifting Scale Screen 1 Shifting Scale Screen 2 BanjarO Blurred Background Banjaro Screen Banjaro App Hero Banjaro Icon Intract UI Card Intract Icon Onboarding Flows Interactive Landing Pages 10k Group Background 10k Icon 10k Folder Z42 Labs Icon Z42 Card Website Now Portrait
Headphones Desk Lamp
Microphone Sneakers
Drafting Table Desk Lamp
Skateboard Sneakers
Sneakers Backpack
Backpack Drafting Table

i love storytelling

But not in conventional way

i test ideas in public

Iteration is my stage

i think in visuals

Concept first. Tools later

i move with balance

Momentum matters in design

i embrace the edge

Risk creates identity

i explore cultures

Context shapes experience

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